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		<title>Big Urban Games - User contributions [en]</title>
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	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=91</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=91"/>
				<updated>2007-05-18T05:05:05Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Final Review (5/9/07) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;GEMDAS&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brad McCoy, Emily Morentz, Benjamin Cohen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf &amp;#039;Mailbox Urban Analysis&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (5/9/07) ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Kay Cheng, Angie Huh, Tony Tolentino&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/kat/BUG_FINAL.pdf &amp;#039;Central Park A-Z&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/GEMDAS_play.pdf &amp;#039;GEMDAS + Urban Katamari: Where is Brian Dunlop?&amp;#039;]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=90</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=90"/>
				<updated>2007-05-14T01:42:28Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Final Review (5/9/07) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;GEMDAS&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brad McCoy, Emily Morentz, Benjamin Cohen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf &amp;#039;Mailbox Urban Analysis&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (5/9/07) ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Kay Cheng, Angie Huh, Tony Tolentino&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/kat/BUG_FINAL.pdf &amp;#039;Central Park A-Z&amp;#039;]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=89</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=89"/>
				<updated>2007-05-09T13:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Final Review – 5/9/07 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;GEMDAS&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brad McCoy, Emily Morentz, Benjamin Cohen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf &amp;#039;Mailbox Urban Analysis&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (5/9/07) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=88</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=88"/>
				<updated>2007-05-09T13:49:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Final Review (TBD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;GEMDAS&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brad McCoy, Emily Morentz, Benjamin Cohen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf &amp;#039;Mailbox Urban Analysis&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review – 5/9/07 ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=87</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=87"/>
				<updated>2007-05-09T02:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 2 (3/19/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;GEMDAS&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brad McCoy, Emily Morentz, Benjamin Cohen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf &amp;#039;Mailbox Urban Analysis&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=86</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=86"/>
				<updated>2007-05-04T13:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 1 (3/5/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;GEMDAS&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=85</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=85"/>
				<updated>2007-04-16T17:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 6 (4/16/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;Scrundle&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=83</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=83"/>
				<updated>2007-04-09T01:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;Scrundle&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;GAME 2: BUG&amp;#039;&amp;#039; (big urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc &amp;#039;&amp;#039;&amp;#039;New Urban Game - Draft&amp;#039;&amp;#039;&amp;#039;] (word format)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=82</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=82"/>
				<updated>2007-04-09T01:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 1 (3/5/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gabe Lloyd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf &amp;#039;Scrundle&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=81</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=81"/>
				<updated>2007-04-07T19:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 5 (4/9/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ &amp;#039;&amp;#039;Node-Runner&amp;#039;&amp;#039;], a BUG based around open wifi networks in the city.&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=80</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=80"/>
				<updated>2007-04-07T19:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 5 (4/9/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=70</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=70"/>
				<updated>2007-03-26T06:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
* prepare a basic Design Brief for the incomplete game for presentation&lt;br /&gt;
** take a look at Tom Sloper&amp;#039;s template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=69</id>
		<title>Readings and Resources</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=69"/>
				<updated>2007-03-26T06:46:57Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Links ===&lt;br /&gt;
&lt;br /&gt;
General Resources&lt;br /&gt;
* [http://del.icio.us/search/?fr=del_icio_us&amp;amp;p=big+urban+game&amp;amp;type=all del.icio.us tag - big urban game]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Game_design Game Design entry on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
Festivals and organizers&lt;br /&gt;
* [http://www.comeoutandplay.org/ Come Out and Play Festival]&lt;br /&gt;
* [http://confluxfestival.org/ Conflux Festival]&lt;br /&gt;
* [http://www.newmindspace.com/metromorphosis.php newmindspace - Metamorphosis (a guide to transforming your city)]&lt;br /&gt;
&lt;br /&gt;
area/code (Frank Lantz and Kevin Slavin, Big Game designers in New York)&lt;br /&gt;
* [http://www.decisionproblem.com/big/ Big Games, a description by Frank Lantz]&lt;br /&gt;
* [http://playareacode.com area/code]&lt;br /&gt;
&lt;br /&gt;
=== Big Urban Games ===&lt;br /&gt;
&lt;br /&gt;
[NAME] - [DATE] - [CREATORS] [URL]&lt;br /&gt;
&lt;br /&gt;
 * Mogi-Mogi (2004) - Newt Games, http://mogimogi.com&lt;br /&gt;
 * Big Urban Game (2003) - Frank Lantz, http://www.decisionproblem.com/bug/bug2.html&lt;br /&gt;
 * PacManhattan (2004) - Big Game&amp;#039;s Class Spring &amp;#039;04, http://pacmanhattan.com&lt;br /&gt;
 * Conqwest (2004/5) - [area/code + others], http://homepages.nyu.edu/~dc788/conqwest/&lt;br /&gt;
 * Superstar Tokyo (2005) - [area/code + Kamida], http://superstarglobal.com&lt;br /&gt;
 * Uncle Roy All Around You (2003) - Blast Theory, http://www.uncleroyallaroundyou.co.uk/&lt;br /&gt;
 * Cruel 2 B Kind (2006) - Jane McGonigal, http://cruelgame.com&lt;br /&gt;
 * Identity (2006) - [area/code + Kamida], http://identitygame.com&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=68</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=68"/>
				<updated>2007-03-26T06:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gamespace&lt;br /&gt;
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements&lt;br /&gt;
* Prototype&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** to the greatest extent possible, test the gameplay out on the gameboard&lt;br /&gt;
** prepare a basic brief of the incomplete game for presentation - overview, rules, gameplay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=67</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=67"/>
				<updated>2007-03-26T06:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** test, to the greatest extent possible, the gameplay out on the gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*On-line listings and resources (as collected in our wiki&amp;#039;s Readings and Resources section)&lt;br /&gt;
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=66</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=66"/>
				<updated>2007-03-26T06:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** test, to the greatest extent possible, the gameplay out on the gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On-line listings and resources (as collected in our Readings and Resources section)&lt;br /&gt;
*[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1174890169&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=65</id>
		<title>Readings and Resources</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=65"/>
				<updated>2007-03-26T06:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://del.icio.us/search/?fr=del_icio_us&amp;amp;p=big+urban+game&amp;amp;type=all del.icio.us tag - big urban game]&lt;br /&gt;
&lt;br /&gt;
[http://www.decisionproblem.com/big/ Big Games, a description by Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
[http://playareacode.com area/code]&lt;br /&gt;
&lt;br /&gt;
[http://www.comeoutandplay.org/ Come Out and Play Festival]&lt;br /&gt;
&lt;br /&gt;
[http://confluxfestival.org/ Conflux Festival]&lt;br /&gt;
&lt;br /&gt;
[http://www.newmindspace.com/metromorphosis.php newmindspace - Metamorphosis (a guide to transforming your city)]&lt;br /&gt;
&lt;br /&gt;
=== Big Urban Games ===&lt;br /&gt;
&lt;br /&gt;
[NAME] - [DATE] - [CREATORS] [URL]&lt;br /&gt;
&lt;br /&gt;
 * Mogi-Mogi (2004) - Newt Games, http://mogimogi.com&lt;br /&gt;
 * Big Urban Game (2003) - Frank Lantz, http://www.decisionproblem.com/bug/bug2.html&lt;br /&gt;
 * PacManhattan (2004) - Big Game&amp;#039;s Class Spring &amp;#039;04, http://pacmanhattan.com&lt;br /&gt;
 * Conqwest (2004/5) - [area/code + others], http://homepages.nyu.edu/~dc788/conqwest/&lt;br /&gt;
 * Superstar Tokyo (2005) - [area/code + Kamida], http://superstarglobal.com&lt;br /&gt;
 * Uncle Roy All Around You (2003) - Blast Theory, http://www.uncleroyallaroundyou.co.uk/&lt;br /&gt;
 * Cruel 2 B Kind (2006) - Jane McGonigal, http://cruelgame.com&lt;br /&gt;
 * Identity (2006) - [area/code + Kamida], http://identitygame.com&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=64</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=64"/>
				<updated>2007-03-26T06:08:46Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** test, to the greatest extent possible, the gameplay out on the gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**(if you haven&amp;#039;t already read this ...) &amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=63</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=63"/>
				<updated>2007-03-26T06:03:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** test, to the greatest extent possible, the gameplay out on the gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=61</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=61"/>
				<updated>2007-03-25T21:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game&lt;br /&gt;
** test, to the greatest extent possible, the gameplay out on the gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=58</id>
		<title>Class members</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=58"/>
				<updated>2007-03-19T15:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lian Chang&amp;#039;&amp;#039;&amp;#039; (co-instructor)&lt;br /&gt;
* former architect, relapsing gamer&lt;br /&gt;
* now in new media; art director in an interactive / guerrilla ad agency&lt;br /&gt;
* favorite game was Double Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Michael Sharon&amp;#039;&amp;#039;&amp;#039; (co-instructor)&lt;br /&gt;
* writer/photographer turned mobile social locative game geek&lt;br /&gt;
* CTO at [http://socialight.com Socialight]&lt;br /&gt;
* yearns for Final Fantasy VII in the real world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Group 1:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Angie&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* second year urban planner&lt;br /&gt;
* favorite board game is monopoly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Group 2:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chia-yu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;John&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yuan-Yuan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Group 3:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Emily&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=57</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=57"/>
				<updated>2007-03-19T13:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 2 (3/19/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039;s&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of &amp;#039;&amp;#039;&amp;#039;GAME 2: SSUG&amp;#039;&amp;#039;&amp;#039; (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
* Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=56</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=56"/>
				<updated>2007-03-19T06:56:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 2 (3/19/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recap of Class 1&lt;br /&gt;
* Play / critique NROGs&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;The Good Life&amp;#039;&amp;#039;, roundtable discussions&lt;br /&gt;
** &amp;#039;The Fun City,&amp;#039; p.49&lt;br /&gt;
** &amp;#039;The Connected City,&amp;#039; p.65&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough&lt;br /&gt;
**&amp;#039;Architecture and Play,&amp;#039; by Libero Andreotti, p.213-240&lt;br /&gt;
**&amp;#039;Situationist Space,&amp;#039; by Tom McDonough, p. 241-265&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
* Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=55</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=55"/>
				<updated>2007-03-19T06:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 2 (3/19/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough, pp.241-265&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
* Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=53</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=53"/>
				<updated>2007-03-18T22:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 3 (3/26/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough, pp.241-265&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
* Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Presentation of Urban Site Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=52</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=52"/>
				<updated>2007-03-18T22:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 2 (3/19/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
** this will be presented in class 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough, pp.241-265&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=51</id>
		<title>Readings and Resources</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=51"/>
				<updated>2007-03-18T21:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://del.icio.us/search/?fr=del_icio_us&amp;amp;p=big+urban+game&amp;amp;type=all del.icio.us tag - big urban game]&lt;br /&gt;
&lt;br /&gt;
[http://www.decisionproblem.com/big/ Big Games, a description by Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
[http://playareacode.com area/code]&lt;br /&gt;
&lt;br /&gt;
=== Big Urban Games ===&lt;br /&gt;
&lt;br /&gt;
[NAME] - [DATE] - [CREATORS] [URL]&lt;br /&gt;
&lt;br /&gt;
 * Mogi-Mogi (2004) - Newt Games, http://mogimogi.com&lt;br /&gt;
 * Big Urban Game (2003) - Frank Lantz, http://www.decisionproblem.com/bug/bug2.html&lt;br /&gt;
 * PacManhattan (2004) - Big Game&amp;#039;s Class Spring &amp;#039;04, http://pacmanhattan.com&lt;br /&gt;
 * Conqwest (2004/5) - [area/code + others], http://homepages.nyu.edu/~dc788/conqwest/&lt;br /&gt;
 * Superstar Tokyo (2005) - [area/code + Kamida], http://superstarglobal.com&lt;br /&gt;
 * Uncle Roy All Around You (2003) - Blast Theory, http://www.uncleroyallaroundyou.co.uk/&lt;br /&gt;
 * Cruel 2 B Kind (2006) - Jane McGonigal, http://cruelgame.com&lt;br /&gt;
 * Identity (2006) - [area/code + Kamida], http://identitygame.com&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=50</id>
		<title>Readings and Resources</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=50"/>
				<updated>2007-03-18T21:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://del.icio.us/search/?fr=del_icio_us&amp;amp;p=big+urban+game&amp;amp;type=all &amp;#039;del.icio.us Links&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
[http://www.decisionproblem.com/big/ &amp;#039;Big Games, a description by Frank Lantz&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
[http://www.decisionproblem.com/big/ &amp;#039;area/code&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Big Urban Games ===&lt;br /&gt;
&lt;br /&gt;
[NAME] - [DATE] - [CREATORS] [URL]&lt;br /&gt;
&lt;br /&gt;
 * Mogi-Mogi (2004) - Newt Games, http://mogimogi.com&lt;br /&gt;
 * Big Urban Game (2003) - Frank Lantz, http://www.decisionproblem.com/bug/bug2.html&lt;br /&gt;
 * PacManhattan (2004) - Big Game&amp;#039;s Class Spring &amp;#039;04, http://pacmanhattan.com&lt;br /&gt;
 * Conqwest (2004/5) - [area/code + others], http://homepages.nyu.edu/~dc788/conqwest/&lt;br /&gt;
 * Superstar Tokyo (2005) - [area/code + Kamida], http://superstarglobal.com&lt;br /&gt;
 * Uncle Roy All Around You (2003) - Blast Theory, http://www.uncleroyallaroundyou.co.uk/&lt;br /&gt;
 * Cruel 2 B Kind (2006) - Jane McGonigal, http://cruelgame.com&lt;br /&gt;
 * Identity (2006) - [area/code + Kamida], http://identitygame.com&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=49</id>
		<title>Class members</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=49"/>
				<updated>2007-03-18T08:17:37Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lian Chang&amp;#039;&amp;#039;&amp;#039; (co-instructor)&lt;br /&gt;
* former architect, relapsing gamer&lt;br /&gt;
* now in new media; art director in an interactive / guerrilla ad agency&lt;br /&gt;
* favorite game was Double Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Michael Sharon&amp;#039;&amp;#039;&amp;#039; (co-instructor)&lt;br /&gt;
* has cool hair!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Group 1:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Colin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Angie&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Group 2:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chia-yu&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;John&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yuan-Yuan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Group 3:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Emily&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=48</id>
		<title>Readings and Resources</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources&amp;diff=48"/>
				<updated>2007-03-18T08:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: New page: [http://del.icio.us/search/?fr=del_icio_us&amp;amp;p=big+urban+game&amp;amp;type=all &amp;#039;del.icio.us Links&amp;#039;]  [http://www.decisionproblem.com/big/ &amp;#039;Big Games, a description by Frank Lantz&amp;#039;]  [http://www.deci...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://del.icio.us/search/?fr=del_icio_us&amp;amp;p=big+urban+game&amp;amp;type=all &amp;#039;del.icio.us Links&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
[http://www.decisionproblem.com/big/ &amp;#039;Big Games, a description by Frank Lantz&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
[http://www.decisionproblem.com/big/ &amp;#039;area/code&amp;#039;]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=47</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=47"/>
				<updated>2007-03-10T04:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick one-page analysis of the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the new game you&amp;#039;ve created &lt;br /&gt;
** a concise, one-page documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough, pp.241-265&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=46</id>
		<title>Class members</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=46"/>
				<updated>2007-03-10T04:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lian Chang&amp;#039;&amp;#039;&amp;#039; (co-instructor)&lt;br /&gt;
* former architect, relapsing gamer&lt;br /&gt;
* now in new media; art director in an interactive / guerrilla ad agency&lt;br /&gt;
* favorite game was Double Dragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Michael Sharon&amp;#039;&amp;#039;&amp;#039; (co-instructor)&lt;br /&gt;
* has cool hair!&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=45</id>
		<title>Class members</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Class_members&amp;diff=45"/>
				<updated>2007-03-10T04:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: New page: &amp;#039;&amp;#039;&amp;#039;Lian Chang&amp;#039;&amp;#039;&amp;#039; * former architect, relapsing gamer * now in new media; art director in an interactive / guerrilla ad agency * favorite game was Double Dragon  &amp;#039;&amp;#039;&amp;#039;Michael Sharon&amp;#039;&amp;#039;&amp;#039; * has ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lian Chang&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* former architect, relapsing gamer&lt;br /&gt;
* now in new media; art director in an interactive / guerrilla ad agency&lt;br /&gt;
* favorite game was Double Dragon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Michael Sharon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* has cool hair!&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=44</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=44"/>
				<updated>2007-03-10T04:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Materials ==&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Class members]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ...&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them - borrowing a term from the Situationists - for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=43</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=43"/>
				<updated>2007-03-10T04:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick analysis the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the pre- and post-op games &lt;br /&gt;
** a concise documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough, pp.241-265&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=42</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=42"/>
				<updated>2007-03-10T00:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Materials ==&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Students]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ...&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them - borrowing a term from the Situationists - for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=41</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=41"/>
				<updated>2007-03-05T13:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick analysis the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the pre- and post-op games &lt;br /&gt;
** a concise documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173103043&amp;amp;sr=8-2 &amp;#039;&amp;#039;Guy Debord and the Situationist International: Texts and Documents&amp;#039;&amp;#039;], Tom McDonough ed. &amp;quot;Situationist Space,&amp;quot; Tom McDonough, pp.241-265&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=40</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=40"/>
				<updated>2007-03-05T07:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Materials ==&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ...&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them - borrowing a term from the Situationists - for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=39</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=39"/>
				<updated>2007-03-05T07:51:24Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Materials ==&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Group Assignments]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ...&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them - borrowing a term from the Situationists - for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=38</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=38"/>
				<updated>2007-03-05T07:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ...&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them - borrowing a term from the Situationists - for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Materials ==&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Group Assignments]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=37</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=37"/>
				<updated>2007-03-05T07:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 1 (3/5/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick analysis the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the pre- and post-op games &lt;br /&gt;
** a concise documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=36</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=36"/>
				<updated>2007-03-05T06:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ...&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them - borrowing a term from the Situationists - for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Group Assignments]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=35</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=35"/>
				<updated>2007-03-05T06:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
As architects we impose order on space codifying building functions and then physically partitioning them out by type (i.e., a kitchen is for cooking, a roller rink is for rollerskating, etc). Architects, however, may also find it purposeful to organize space not through the formal vocabulary and maneuvers of architecture, but through the design and execution of rule-based play; in other words, to create and play a game. A Big Urban Game ....&lt;br /&gt;
 &lt;br /&gt;
This workshop intends to examine the subtle, invisible rules and patterns of the city and to &amp;#039;detourne&amp;#039; them -- borrowing a term frmo the Situationists -- for our own ludic purposes. These rules and patterns may comprise of human behavior ( e.g., all the various forms of unspoken etiquette we adopt in the city), they may invole the city&amp;#039;s physical infrastructure (taxis, payphones, subway entrances), they may overlay the urban space in the form of the digital infosphere (cellular/wifi/GPS networks, on-line mapping applications, ubiquitous computing); the games we will make will base its rules and gameplay on these urban systems. We will bring in several of New York&amp;#039;s smartest BUG designers to provide game case studies, creative inspiration, and critical evaluation.&lt;br /&gt;
 &lt;br /&gt;
Taking the city as a gameboard, the BUGs we will make and play individually, in groups, or as a class will be site-specific and simple, or complex and area-wide; low-tech or technically sophisticated; fun for a few or fun for all.&lt;br /&gt;
&lt;br /&gt;
[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Group Assignments]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=34</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=34"/>
				<updated>2007-03-05T04:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 2 (3/19/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You / Bot Fighters&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick analysis the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the pre- and post-op games &lt;br /&gt;
** a concise documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique NROGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=33</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=33"/>
				<updated>2007-03-05T04:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 1 (3/5/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You / Bot Fighters&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick analysis the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the pre- and post-op games &lt;br /&gt;
** a concise documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:situationists_nakedcity.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading/Reference:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique SAGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=32</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=32"/>
				<updated>2007-03-05T04:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Protected &amp;quot;Big Urban Game 2007, Columbia GSAPP&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Group Assignments]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=30</id>
		<title>Big Urban Game 2007, Columbia GSAPP</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Big_Urban_Game_2007,_Columbia_GSAPP&amp;diff=30"/>
				<updated>2007-03-05T04:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Main Page moved to Big Urban Game 2007, Columbia GSAPP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Readings and Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Group Assignments]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Never used a wiki before? - [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Learn how to edit pages].&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Main_Page&amp;diff=31</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Main_Page&amp;diff=31"/>
				<updated>2007-03-05T04:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Main Page moved to Big Urban Game 2007, Columbia GSAPP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Big Urban Game 2007, Columbia GSAPP]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=File:Situationists_nakedcity.jpg&amp;diff=29</id>
		<title>File:Situationists nakedcity.jpg</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=File:Situationists_nakedcity.jpg&amp;diff=29"/>
				<updated>2007-03-05T04:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=28</id>
		<title>Syllabus</title>
		<link rel="alternate" type="text/html" href="http://uberthings.com/teaching/bug/index.php?title=Syllabus&amp;diff=28"/>
				<updated>2007-03-05T04:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Class 1 (3/5/2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class 1 (3/5/2007) ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction&lt;br /&gt;
**workshop format: syllabus overview&lt;br /&gt;
**info-sharing and communication tools: wiki, listserv, del.icio.us&lt;br /&gt;
&lt;br /&gt;
* Why BUGs?&lt;br /&gt;
* Presentation of BUG case studies&lt;br /&gt;
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You / Bot Fighters&lt;br /&gt;
** game context (what occasion, what location)&lt;br /&gt;
** gameplay (rules, who played, objective)&lt;br /&gt;
** implementation (technology, infrastructure, additional components)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. GAME 1: NROG&amp;#039;&amp;#039;&amp;#039; (New Rules, Old Games)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghettopoly.jpg]]&lt;br /&gt;
&lt;br /&gt;
* 4 teams of 4&lt;br /&gt;
* You will remix a game; create a new rule set for an old game&lt;br /&gt;
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm &amp;#039;&amp;#039;&amp;#039;Scrabble&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Rules_of_chess &amp;#039;&amp;#039;&amp;#039;Chess&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Chinese_checkers &amp;#039;&amp;#039;&amp;#039;Chinese Checkers&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules &amp;#039;&amp;#039;&amp;#039;Go&amp;#039;&amp;#039;&amp;#039;], [http://en.wikipedia.org/wiki/Risk_(game) &amp;#039;&amp;#039;&amp;#039;Risk&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
* Quick analysis the existing game vis-a-vis its &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rules&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What are the rules? What components (game board, pieces) are used?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Experience&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Create a new game based on the existing game&lt;br /&gt;
** How are the above criteria altered after your intervention? &lt;br /&gt;
* Prepare a short presentation that includes &lt;br /&gt;
** your analyses of the pre- and post-op games &lt;br /&gt;
** a concise documentation of your &amp;#039;&amp;#039;&amp;#039;NROG&amp;#039;&amp;#039;&amp;#039; (see examples) &lt;br /&gt;
** be prepared to play the game in the following class (we&amp;#039;ll set aside 20 minutes for presentation and play).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. URBAN ANALYSIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;naked city image here&amp;#039;&lt;br /&gt;
&amp;#039;new york area code&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Each group will pick a urban feature of New York to analyze &lt;br /&gt;
* Scale of the &amp;#039;site&amp;#039; can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. &lt;br /&gt;
* Focus on a set of salient data points of your site, for example:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (neighborhood): arrangement of streets, deployment of bldg numbers, building heights&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;XL&amp;#039;&amp;#039;&amp;#039; (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes&lt;br /&gt;
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? &lt;br /&gt;
* Diagram and record this information into a &amp;#039;&amp;#039;single drawing or physical model&amp;#039;&amp;#039;&lt;br /&gt;
** documentation should be abstract and diagrammatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[http://makezine.com/08/boardgames/ &amp;#039;&amp;#039;Make Magazine Issue 8: Toys and Games&amp;#039;&amp;#039;, &amp;#039;Homebrew Game Design&amp;#039;], pp.50-53&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;Rules of Play&amp;#039;&amp;#039;], Katie Salen and Eric Zimmerman&lt;br /&gt;
**&amp;#039;&amp;#039;Ironclad&amp;#039;&amp;#039; (p. 286-297), commissioned game by Frank Lantz&lt;br /&gt;
**Chapter 9: The Magic Circle, p.93-99&lt;br /&gt;
*&amp;#039;&amp;#039;General Suggested Reading:&amp;#039;&amp;#039;&lt;br /&gt;
**Unit 1: Core Concepts, pp.28-105&lt;br /&gt;
**Unit 2: Rules, pp.116-285&lt;br /&gt;
**Unit 3: Play, pp.298-487&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&amp;amp;qid=1173041907&amp;amp;sr=8-1 &amp;#039;&amp;#039;The Game Design Reader: A Rules of Play Anthology&amp;#039;&amp;#039;], Salen and Zimmerman, eds.&lt;br /&gt;
**&amp;#039;&amp;#039;Tools for Creating Dramatic Game Dynamics&amp;#039;&amp;#039; (pp.438-459), Marc Leblanc&lt;br /&gt;
**&amp;#039;&amp;#039;Game Design as Narrative Architecture&amp;#039;&amp;#039; (pp.670-689), Henry Jenkins&lt;br /&gt;
&lt;br /&gt;
*[http://gamasutra.com/features/20060810/ruberg_01.shtml &amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039; interview with Frank Lantz]&lt;br /&gt;
&lt;br /&gt;
*[http://www.amazon.com/Rules-Classic-Games-Wayne-Schmittberger/dp/0471536210/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&amp;amp;s=books&amp;amp;qid=1173042957&amp;amp;sr=1-1&amp;#039;&amp;#039; New Rules for Classic Games&amp;#039;&amp;#039;], R. Wayne Schmittberger&lt;br /&gt;
** Chess remixes, p.185&lt;br /&gt;
** Go remixes, p.58&lt;br /&gt;
** Scrabble remixes, p.87&lt;br /&gt;
** Chinese Checkers remixes, p.8&lt;br /&gt;
** Risk remixes, p.48&lt;br /&gt;
&lt;br /&gt;
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 &amp;#039;&amp;#039;Image of the City&amp;#039;&amp;#039;], Kevin Lynch. &amp;quot;The City Image and its Elements,&amp;quot; pp.46-90&lt;br /&gt;
&lt;br /&gt;
== Class 2 (3/19/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Play / critique SAGs&lt;br /&gt;
*Guest: Ariel Churi&lt;br /&gt;
* Discussion of Urban Site Analysis&lt;br /&gt;
* Discussion of GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
GAME 2: SSUG (small somewhat urban game)&lt;br /&gt;
&lt;br /&gt;
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation&lt;br /&gt;
** aka as a gameboard&lt;br /&gt;
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems&lt;br /&gt;
** generate a rule set for your game, but is abstract -- played out on gameboard&lt;br /&gt;
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;The Good Life, roundtable discussions&lt;br /&gt;
** Fun City, Connected City&lt;br /&gt;
&lt;br /&gt;
* Archigram&lt;br /&gt;
&lt;br /&gt;
*The Situationist International&lt;br /&gt;
**Architecture and Play, p.213&lt;br /&gt;
**Situationist Space, p. 241&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class 3 (3/26/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Technology / media survey presentation&lt;br /&gt;
** tools, the state of the art&lt;br /&gt;
** techniques&lt;br /&gt;
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)&lt;br /&gt;
&lt;br /&gt;
* Play/critique SSUGs (20-25 mins each)&lt;br /&gt;
Guest: Amit&lt;br /&gt;
&lt;br /&gt;
* Discussion of  GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME 2-3: SSUG --&amp;gt; BIG (big urban game)&lt;br /&gt;
&lt;br /&gt;
ONE BIG GAME&lt;br /&gt;
&lt;br /&gt;
1. Choose one game in the class to develop further?&lt;br /&gt;
2. Begin to concept out a new big game as a class?&lt;br /&gt;
&lt;br /&gt;
SEVERAL BIG GAMES&lt;br /&gt;
&lt;br /&gt;
1. Continue to refine individual SSUGs into BUGs&lt;br /&gt;
2. Being to concept out new big games in individual groups&lt;br /&gt;
&lt;br /&gt;
Play/develop game in the real space of the city&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 4 (4/2/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Frank Lantz&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 5 (4/9/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Guest presentation: Carlos Gomez de Llarrenna &lt;br /&gt;
* Guest presentation: Come Out and Play kids&lt;br /&gt;
&lt;br /&gt;
* Play/critique/evaluate BUGs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Class 6 (4/16/2007) ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In class&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guest presentation: Midnight Madness crew&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assignments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Continue to design / develop / playtest / refine BUG&lt;br /&gt;
** final review will be played by members of Columbia GSAPP community, not by BUG class students&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Final Review (TBD) ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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