Difference between revisions of "Syllabus"
From Big Urban Games
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* Why BUGs? | * Why BUGs? | ||
* Presentation of BUG case studies | * Presentation of BUG case studies | ||
− | ** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You | + | ** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You |
** game context (what occasion, what location) | ** game context (what occasion, what location) | ||
** gameplay (rules, who played, objective) | ** gameplay (rules, who played, objective) |
Revision as of 23:00, 4 March 2007
Contents
Class 1 (3/5/2007)
In class
- Introduction
- workshop format: syllabus overview
- info-sharing and communication tools: wiki, listserv, del.icio.us
- Why BUGs?
- Presentation of BUG case studies
- Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You
- game context (what occasion, what location)
- gameplay (rules, who played, objective)
- implementation (technology, infrastructure, additional components)
Assignments
1. GAME 1: NROG (New Rules, Old Games)
- 4 teams of 4
- You will remix a game; create a new rule set for an old game
- choose from Scrabble, Chess, Chinese Checkers, Go, Risk
- Quick analysis the existing game vis-a-vis its
- Rules - What are the rules? What components (game board, pieces) are used?
- Gameplay - How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?
- Experience - What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?
- Create a new game based on the existing game
- How are the above criteria altered after your intervention?
- Prepare a short presentation that includes
- your analyses of the pre- and post-op games
- a concise documentation of your NROG (see examples)
- be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play).
2. URBAN ANALYSIS
- Each group will pick a urban feature of New York to analyze
- Scale of the 'site' can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc.
- Focus on a set of salient data points of your site, for example:
- S (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns
- M (neighborhood): arrangement of streets, deployment of bldg numbers, building heights
- L (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns
- XL (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes
- Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined?
- Diagram and record this information into a single drawing or physical model
- documentation should be abstract and diagrammatic
Resources
- Rules of Play, Katie Salen and Eric Zimmerman
- Ironclad (p. 286-297), commissioned game by Frank Lantz
- Chapter 9: The Magic Circle, p.93-99
- General Suggested Reading/Reference:
- Unit 1: Core Concepts, pp.28-105
- Unit 2: Rules, pp.116-285
- Unit 3: Play, pp.298-487
- The Game Design Reader: A Rules of Play Anthology, Salen and Zimmerman, eds.
- Tools for Creating Dramatic Game Dynamics (pp.438-459), Marc Leblanc
- Game Design as Narrative Architecture (pp.670-689), Henry Jenkins
- New Rules for Classic Games, R. Wayne Schmittberger
- Chess remixes, p.185
- Go remixes, p.58
- Scrabble remixes, p.87
- Chinese Checkers remixes, p.8
- Risk remixes, p.48
- Image of the City, Kevin Lynch. "The City Image and its Elements," pp.46-90
Class 2 (3/19/2007)
In class
- Play / critique NROGs
- Guest: Ariel Churi
- Discussion of Urban Site Analysis
- Discussion of GAME 2: SSUG (small somewhat urban game)
Assignments GAME 2: SSUG (small somewhat urban game)
- Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation
- aka as a gameboard
- design a game around what you have learned in your site analysis, using scale, data points, dynamic systems
- generate a rule set for your game, but is abstract -- played out on gameboard
- prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions
Resources
- "The Good Life, roundtable discussions
- Fun City, Connected City
- Archigram
- The Situationist International
- Architecture and Play, p.213
- Situationist Space, p. 241
Class 3 (3/26/2007)
In class
- Technology / media survey presentation
- tools, the state of the art
- techniques
- GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)
- Play/critique SSUGs (20-25 mins each)
Guest: Amit
- Discussion of GAME 2-3: SSUG --> BIG (big urban game)
Assignments
GAME 2-3: SSUG --> BIG (big urban game) ONE BIG GAME 1. Choose one game in the class to develop further? 2. Begin to concept out a new big game as a class? SEVERAL BIG GAMES 1. Continue to refine individual SSUGs into BUGs 2. Being to concept out new big games in individual groups Play/develop game in the real space of the city"
Resources
Class 4 (4/2/2007)
In class
- Guest presentation: Frank Lantz
"Play/critique/evaluate BUGs
Assignments
- Continue to design / develop / playtest / refine BUG
Resources
Class 5 (4/9/2007)
In class
- Guest presentation: Carlos Gomez de Llarrenna
- Guest presentation: Come Out and Play kids
- Play/critique/evaluate BUGs
Assignments
- Continue to design / develop / playtest / refine BUG
Resources
Class 6 (4/16/2007)
In class
- Guest presentation: Midnight Madness crew
Assignments
- Continue to design / develop / playtest / refine BUG
- final review will be played by members of Columbia GSAPP community, not by BUG class students
Resources