Difference between revisions of "Syllabus"
From Big Urban Games
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* Why BUGs? | * Why BUGs? | ||
* Presentation of BUG case studies | * Presentation of BUG case studies | ||
− | ** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You | + | ** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You |
** game context (what occasion, what location) | ** game context (what occasion, what location) | ||
** gameplay (rules, who played, objective) | ** gameplay (rules, who played, objective) | ||
Line 18: | Line 18: | ||
'''1. GAME 1: NROG''' (New Rules, Old Games) | '''1. GAME 1: NROG''' (New Rules, Old Games) | ||
− | [[ | + | [[Image:Ghettopoly.jpg]] |
* 4 teams of 4 | * 4 teams of 4 | ||
Line 24: | Line 24: | ||
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm '''Scrabble'''], [http://en.wikipedia.org/wiki/Rules_of_chess '''Chess'''], [http://en.wikipedia.org/wiki/Chinese_checkers '''Chinese Checkers'''], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules '''Go'''], [http://en.wikipedia.org/wiki/Risk_(game) '''Risk'''] | * choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm '''Scrabble'''], [http://en.wikipedia.org/wiki/Rules_of_chess '''Chess'''], [http://en.wikipedia.org/wiki/Chinese_checkers '''Chinese Checkers'''], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules '''Go'''], [http://en.wikipedia.org/wiki/Risk_(game) '''Risk'''] | ||
− | * Quick analysis the existing game vis-a-vis its | + | * Quick one-page analysis of the existing game vis-a-vis its |
** '''Rules''' - ''What are the rules? What components (game board, pieces) are used?'' | ** '''Rules''' - ''What are the rules? What components (game board, pieces) are used?'' | ||
** '''Gameplay''' - ''How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?'' | ** '''Gameplay''' - ''How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?'' | ||
Line 32: | Line 32: | ||
** How are the above criteria altered after your intervention? | ** How are the above criteria altered after your intervention? | ||
* Prepare a short presentation that includes | * Prepare a short presentation that includes | ||
− | ** your analyses of the | + | ** your analyses of the new game you've created |
− | ** a concise documentation of your '''NROG''' (see examples) | + | ** a concise, one-page documentation of your '''NROG''' (see examples) |
** be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play). | ** be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play). | ||
− | ''' | + | *'''Gabe Lloyd''' |
− | + | **[http://diametrik.net/BUG/assignments/gabe/NROG.pdf 'GEMDAS'] | |
− | * | + | |
− | * | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
Line 54: | Line 45: | ||
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&s=books&qid=1173041907&sr=8-1 ''Rules of Play''], Katie Salen and Eric Zimmerman | *[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&s=books&qid=1173041907&sr=8-1 ''Rules of Play''], Katie Salen and Eric Zimmerman | ||
− | |||
**''Ironclad'' (p. 286-297), commissioned game by Frank Lantz | **''Ironclad'' (p. 286-297), commissioned game by Frank Lantz | ||
+ | **Chapter 9: The Magic Circle, p.93-99 | ||
+ | *''General Suggested Reading/Reference:'' | ||
+ | **Unit 1: Core Concepts, pp.28-105 | ||
+ | **Unit 2: Rules, pp.116-285 | ||
+ | **Unit 3: Play, pp.298-487 | ||
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&qid=1173041907&sr=8-1 ''The Game Design Reader: A Rules of Play Anthology''], Salen and Zimmerman, eds. | *[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&qid=1173041907&sr=8-1 ''The Game Design Reader: A Rules of Play Anthology''], Salen and Zimmerman, eds. | ||
Line 69: | Line 64: | ||
** Chinese Checkers remixes, p.8 | ** Chinese Checkers remixes, p.8 | ||
** Risk remixes, p.48 | ** Risk remixes, p.48 | ||
− | |||
− | |||
== Class 2 (3/19/2007) == | == Class 2 (3/19/2007) == | ||
'''In class''' | '''In class''' | ||
− | *Play / critique | + | * Recap of Class 1 |
− | + | * Play / critique '''NROG'''s | |
* Discussion of Urban Site Analysis | * Discussion of Urban Site Analysis | ||
− | * Discussion of GAME 2: SSUG (small somewhat urban game) | + | * Discussion of '''GAME 2: SSUG''' (small somewhat urban game) |
+ | |||
'''Assignments''' | '''Assignments''' | ||
− | |||
− | + | '''URBAN ANALYSIS''' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | [[Image:situationists_nakedcity.jpg]] | |
− | + | ||
− | + | ||
− | * | + | * Each group will pick a urban feature of New York to analyze |
+ | * Scale of the 'site' can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc. | ||
+ | * Focus on a set of salient data points of your site, for example: | ||
+ | ** '''S''' (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns | ||
+ | ** '''M''' (neighborhood): arrangement of streets, deployment of bldg numbers, building heights | ||
+ | ** '''L''' (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns | ||
+ | ** '''XL''' (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes | ||
+ | * Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined? | ||
+ | * Diagram and record this information into a ''single drawing or physical model'' | ||
+ | ** documentation should be abstract and diagrammatic | ||
+ | ** this will be presented in class 3 | ||
− | *The | + | *'''Brad McCoy, Emily Morentz, Benjamin Cohen''' |
− | ** | + | **[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf 'Mailbox Urban Analysis'] |
− | ** | + | |
+ | |||
+ | '''Resources''' | ||
+ | * ''The Good Life'', roundtable discussions | ||
+ | ** 'The Fun City,' p.49 | ||
+ | ** 'The Connected City,' p.65 | ||
+ | |||
+ | * [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 ''Image of the City''], Kevin Lynch. "The City Image and its Elements," pp.46-90 | ||
+ | * [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&s=books&qid=1173103043&sr=8-2 ''Guy Debord and the Situationist International: Texts and Documents''], Tom McDonough ed. "Situationist Space," Tom McDonough | ||
+ | **'Architecture and Play,' by Libero Andreotti, p.213-240 | ||
+ | **'Situationist Space,' by Tom McDonough, p. 241-265 | ||
== Class 3 (3/26/2007) == | == Class 3 (3/26/2007) == | ||
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** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps) | ** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps) | ||
− | * | + | * Presentation of Urban Site Analysis |
− | + | ||
− | |||
'''Assignments''' | '''Assignments''' | ||
− | |||
− | GAME 2 | + | * ''GAME 2: BUG'' (big urban game) |
− | + | * Create a game by distilling the Urban Site Analysis into a gamespace | |
+ | ** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements | ||
+ | * Prototype | ||
+ | ** outline the gameplay using symbolic pieces for players and for key urban elements used in the game | ||
+ | ** to the greatest extent possible, test the gameplay out on the gameboard | ||
+ | * prepare a basic Design Brief for the incomplete game for presentation | ||
+ | ** take a look at Tom Sloper's template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis. | ||
− | |||
− | |||
− | + | * '''Gabe Lloyd''' | |
+ | **[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc '''New Urban Game - Draft'''] (word format) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Resources''' | '''Resources''' | ||
+ | |||
+ | *On-line listings and resources (as collected in our wiki's Readings and Resources section) | ||
+ | **[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link] | ||
+ | |||
+ | *[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&s=books&qid=1174890169&sr=8-1 ''Rules of Play''], Katie Salen and Eric Zimmerman | ||
+ | **(if you haven't already read this ...) ''Ironclad'' (p. 286-297), commissioned game by Frank Lantz | ||
+ | |||
+ | *''General Suggested Reading/Reference:'' | ||
+ | **Unit 1: Core Concepts, pp.28-105 | ||
+ | **Unit 2: Rules, pp.116-285 | ||
+ | **Unit 3: Play, pp.298-487 | ||
+ | *[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&qid=1173041907&sr=8-1 ''The Game Design Reader: A Rules of Play Anthology''], Salen and Zimmerman, eds. | ||
+ | **''Tools for Creating Dramatic Game Dynamics'' (pp.438-459), Marc Leblanc | ||
+ | **''Game Design as Narrative Architecture'' (pp.670-689), Henry Jenkins | ||
== Class 4 (4/2/2007) == | == Class 4 (4/2/2007) == | ||
Line 144: | Line 162: | ||
== Class 5 (4/9/2007) == | == Class 5 (4/9/2007) == | ||
'''In class''' | '''In class''' | ||
− | *Guest presentation: Carlos Gomez de | + | *Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ ''Node-Runner''], a BUG based around open wifi networks in the city. |
− | + | ||
− | + | ||
* Play/critique/evaluate BUGs | * Play/critique/evaluate BUGs | ||
Line 155: | Line 171: | ||
== Class 6 (4/16/2007) == | == Class 6 (4/16/2007) == | ||
'''In class''' | '''In class''' | ||
− | * Guest presentation: Midnight Madness | + | * Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York]. |
'''Assignments''' | '''Assignments''' | ||
* Continue to design / develop / playtest / refine BUG | * Continue to design / develop / playtest / refine BUG | ||
− | * | + | * Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP? |
'''Resources''' | '''Resources''' | ||
− | == Final Review ( | + | == Final Review (5/9/07) == |
+ | |||
+ | *'''Kay Cheng, Angie Huh, Tony Tolentino''' | ||
+ | **[http://diametrik.net/BUG/assignments/kat/BUG_FINAL.pdf 'Central Park A-Z'] | ||
+ | |||
+ | |||
+ | *'''Gabe Lloyd''' | ||
+ | **[http://diametrik.net/BUG/assignments/gabe/GEMDAS_play.pdf 'GEMDAS + Urban Katamari: Where is Brian Dunlop?'] |
Latest revision as of 21:05, 17 May 2007
Contents
Class 1 (3/5/2007)
In class
- Introduction
- workshop format: syllabus overview
- info-sharing and communication tools: wiki, listserv, del.icio.us
- Why BUGs?
- Presentation of BUG case studies
- Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You
- game context (what occasion, what location)
- gameplay (rules, who played, objective)
- implementation (technology, infrastructure, additional components)
Assignments
1. GAME 1: NROG (New Rules, Old Games)
- 4 teams of 4
- You will remix a game; create a new rule set for an old game
- choose from Scrabble, Chess, Chinese Checkers, Go, Risk
- Quick one-page analysis of the existing game vis-a-vis its
- Rules - What are the rules? What components (game board, pieces) are used?
- Gameplay - How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?
- Experience - What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?
- Create a new game based on the existing game
- How are the above criteria altered after your intervention?
- Prepare a short presentation that includes
- your analyses of the new game you've created
- a concise, one-page documentation of your NROG (see examples)
- be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play).
- Gabe Lloyd
Resources
- Rules of Play, Katie Salen and Eric Zimmerman
- Ironclad (p. 286-297), commissioned game by Frank Lantz
- Chapter 9: The Magic Circle, p.93-99
- General Suggested Reading/Reference:
- Unit 1: Core Concepts, pp.28-105
- Unit 2: Rules, pp.116-285
- Unit 3: Play, pp.298-487
- The Game Design Reader: A Rules of Play Anthology, Salen and Zimmerman, eds.
- Tools for Creating Dramatic Game Dynamics (pp.438-459), Marc Leblanc
- Game Design as Narrative Architecture (pp.670-689), Henry Jenkins
- New Rules for Classic Games, R. Wayne Schmittberger
- Chess remixes, p.185
- Go remixes, p.58
- Scrabble remixes, p.87
- Chinese Checkers remixes, p.8
- Risk remixes, p.48
Class 2 (3/19/2007)
In class
- Recap of Class 1
- Play / critique NROGs
- Discussion of Urban Site Analysis
- Discussion of GAME 2: SSUG (small somewhat urban game)
Assignments
URBAN ANALYSIS
- Each group will pick a urban feature of New York to analyze
- Scale of the 'site' can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc.
- Focus on a set of salient data points of your site, for example:
- S (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns
- M (neighborhood): arrangement of streets, deployment of bldg numbers, building heights
- L (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns
- XL (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes
- Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined?
- Diagram and record this information into a single drawing or physical model
- documentation should be abstract and diagrammatic
- this will be presented in class 3
- Brad McCoy, Emily Morentz, Benjamin Cohen
Resources
- The Good Life, roundtable discussions
- 'The Fun City,' p.49
- 'The Connected City,' p.65
- Image of the City, Kevin Lynch. "The City Image and its Elements," pp.46-90
- Guy Debord and the Situationist International: Texts and Documents, Tom McDonough ed. "Situationist Space," Tom McDonough
- 'Architecture and Play,' by Libero Andreotti, p.213-240
- 'Situationist Space,' by Tom McDonough, p. 241-265
Class 3 (3/26/2007)
In class
- Technology / media survey presentation
- tools, the state of the art
- techniques
- GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)
- Presentation of Urban Site Analysis
Assignments
- GAME 2: BUG (big urban game)
- Create a game by distilling the Urban Site Analysis into a gamespace
- design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements
- Prototype
- outline the gameplay using symbolic pieces for players and for key urban elements used in the game
- to the greatest extent possible, test the gameplay out on the gameboard
- prepare a basic Design Brief for the incomplete game for presentation
- take a look at Tom Sloper's template here for a general basis.
- Gabe Lloyd
- New Urban Game - Draft (word format)
Resources
- On-line listings and resources (as collected in our wiki's Readings and Resources section)
- Rules of Play, Katie Salen and Eric Zimmerman
- (if you haven't already read this ...) Ironclad (p. 286-297), commissioned game by Frank Lantz
- General Suggested Reading/Reference:
- Unit 1: Core Concepts, pp.28-105
- Unit 2: Rules, pp.116-285
- Unit 3: Play, pp.298-487
- The Game Design Reader: A Rules of Play Anthology, Salen and Zimmerman, eds.
- Tools for Creating Dramatic Game Dynamics (pp.438-459), Marc Leblanc
- Game Design as Narrative Architecture (pp.670-689), Henry Jenkins
Class 4 (4/2/2007)
In class
- Guest presentation: Frank Lantz
"Play/critique/evaluate BUGs
Assignments
- Continue to design / develop / playtest / refine BUG
Resources
Class 5 (4/9/2007)
In class
- Guest presentation: Carlos Gomez de Llarenna, architect, new media artist, and co-creator of Node-Runner, a BUG based around open wifi networks in the city.
- Play/critique/evaluate BUGs
Assignments
- Continue to design / develop / playtest / refine BUG
Resources
Class 6 (4/16/2007)
In class
- Guest presentation: Mat Laibowitz from Midnight Madness New York.
Assignments
- Continue to design / develop / playtest / refine BUG
- Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?
Resources
Final Review (5/9/07)
- Kay Cheng, Angie Huh, Tony Tolentino