Difference between revisions of "Syllabus"

From Big Urban Games
Jump to: navigation, search
(Class 1 (3/5/2007))
(Final Review (5/9/07))
 
(31 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
* Why BUGs?
 
* Why BUGs?
 
* Presentation of BUG case studies
 
* Presentation of BUG case studies
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You / Bot Fighters
+
** Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You
 
** game context (what occasion, what location)
 
** game context (what occasion, what location)
 
** gameplay (rules, who played, objective)
 
** gameplay (rules, who played, objective)
Line 18: Line 18:
 
'''1. GAME 1: NROG''' (New Rules, Old Games)
 
'''1. GAME 1: NROG''' (New Rules, Old Games)
  
'gettopoly image here'
+
[[Image:Ghettopoly.jpg]]
  
 
* 4 teams of 4
 
* 4 teams of 4
Line 24: Line 24:
 
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm '''Scrabble'''], [http://en.wikipedia.org/wiki/Rules_of_chess '''Chess'''], [http://en.wikipedia.org/wiki/Chinese_checkers '''Chinese Checkers'''], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules '''Go'''], [http://en.wikipedia.org/wiki/Risk_(game) '''Risk''']
 
* choose from [http://www.hasbro.com/scrabble/pl/page.rules/dn/home.cfm '''Scrabble'''], [http://en.wikipedia.org/wiki/Rules_of_chess '''Chess'''], [http://en.wikipedia.org/wiki/Chinese_checkers '''Chinese Checkers'''], [http://en.wikipedia.org/wiki/Go_(board_game)#Rules '''Go'''], [http://en.wikipedia.org/wiki/Risk_(game) '''Risk''']
  
* Quick analysis the existing game vis-a-vis its  
+
* Quick one-page analysis of the existing game vis-a-vis its  
 
** '''Rules''' - ''What are the rules? What components (game board, pieces) are used?''
 
** '''Rules''' - ''What are the rules? What components (game board, pieces) are used?''
 
** '''Gameplay''' - ''How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?''
 
** '''Gameplay''' - ''How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?''
Line 32: Line 32:
 
** How are the above criteria altered after your intervention?  
 
** How are the above criteria altered after your intervention?  
 
* Prepare a short presentation that includes  
 
* Prepare a short presentation that includes  
** your analyses of the pre- and post-op games
+
** your analyses of the new game you've created
** a concise documentation of your '''NROG''' (see examples)  
+
** a concise, one-page documentation of your '''NROG''' (see examples)  
 
** be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play).
 
** be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play).
  
  
'''2. URBAN ANALYSIS'''
+
*'''Gabe Lloyd'''
 
+
**[http://diametrik.net/BUG/assignments/gabe/NROG.pdf 'GEMDAS']
'naked city image here'
+
'new york area code'
+
 
+
* Each group will pick a urban feature of New York to analyze
+
* Scale of the 'site' can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc.
+
* Focus on a set of salient data points of your site, for example:
+
** '''S''' (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns
+
** '''M''' (neighborhood): arrangement of streets, deployment of bldg numbers, building heights
+
** '''L''' (Manhattan): locations of Starbucks, ethnic pockets, real estate values, zoning patterns
+
** '''XL''' (metropolitan New York): MTA subway routes, interborough traffic patterns, borough identities, zip codes
+
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined?
+
* Diagram and record this information into a ''single drawing or physical model''
+
** documentation should be abstract and diagrammatic
+
  
  
Line 58: Line 45:
  
 
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&s=books&qid=1173041907&sr=8-1 ''Rules of Play''], Katie Salen and Eric Zimmerman
 
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&s=books&qid=1173041907&sr=8-1 ''Rules of Play''], Katie Salen and Eric Zimmerman
**Rules
 
 
**''Ironclad'' (p. 286-297), commissioned game by Frank Lantz
 
**''Ironclad'' (p. 286-297), commissioned game by Frank Lantz
 +
**Chapter 9: The Magic Circle, p.93-99
 +
*''General Suggested Reading/Reference:''
 +
**Unit 1: Core Concepts, pp.28-105
 +
**Unit 2: Rules, pp.116-285
 +
**Unit 3: Play, pp.298-487
  
 
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&qid=1173041907&sr=8-1 ''The Game Design Reader: A Rules of Play Anthology''], Salen and Zimmerman, eds.
 
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&qid=1173041907&sr=8-1 ''The Game Design Reader: A Rules of Play Anthology''], Salen and Zimmerman, eds.
Line 73: Line 64:
 
** Chinese Checkers remixes, p.8
 
** Chinese Checkers remixes, p.8
 
** Risk remixes, p.48
 
** Risk remixes, p.48
 
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 ''Image of the City''], Kevin Lynch. "The City Image and its Elements," pp.46-90
 
  
 
== Class 2 (3/19/2007) ==
 
== Class 2 (3/19/2007) ==
 
'''In class'''
 
'''In class'''
*Play / critique SAGs
+
* Recap of Class 1
*Guest: Ariel Churi
+
* Play / critique '''NROG'''s
 
* Discussion of Urban Site Analysis
 
* Discussion of Urban Site Analysis
* Discussion of GAME 2: SSUG (small somewhat urban game)
+
* Discussion of '''GAME 2: SSUG''' (small somewhat urban game)
 +
 
  
 
'''Assignments'''
 
'''Assignments'''
GAME 2: SSUG (small somewhat urban game)
 
  
* Create a game by distilling the Urban Site Analysis into an abstract, diagrammatic representation
+
'''URBAN ANALYSIS'''
** aka as a gameboard
+
** design a game around what you have learned in your site analysis, using scale, data points, dynamic systems
+
** generate a rule set for your game, but is abstract -- played out on gameboard
+
** prepare a basic outline of the incomplete game for presentation - overview, rules, gameplay, pieces, open questions
+
  
'''Resources'''
+
[[Image:situationists_nakedcity.jpg]]
* "The Good Life, roundtable discussions
+
** Fun City, Connected City
+
  
* Archigram
+
* Each group will pick a urban feature of New York to analyze
 +
* Scale of the 'site' can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc.
 +
* Focus on a set of salient data points of your site, for example:
 +
** '''S''' (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns
 +
** '''M''' (neighborhood): arrangement of streets, deployment of bldg numbers, building heights
 +
** '''L''' (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns
 +
** '''XL''' (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes
 +
* Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined?
 +
* Diagram and record this information into a ''single drawing or physical model''
 +
** documentation should be abstract and diagrammatic
 +
** this will be presented in class 3
  
*The Situationist International
+
*'''Brad McCoy, Emily Morentz, Benjamin Cohen'''
**Architecture and Play, p.213
+
**[http://diametrik.net/BUG/assignments/beb/bug_urban_analysis.pdf 'Mailbox Urban Analysis']
**Situationist Space, p. 241
+
 
 +
 
 +
'''Resources'''
 +
* ''The Good Life'', roundtable discussions
 +
** 'The Fun City,' p.49
 +
** 'The Connected City,' p.65
 +
 
 +
* [http://www.amazon.com/Image-City-Kevin-Lynch/dp/0262620014 ''Image of the City''], Kevin Lynch. "The City Image and its Elements," pp.46-90
  
 +
* [http://www.amazon.com/Guy-Debord-Situationist-International-Documents/dp/0262633000/ref=pd_bbs_sr_2/105-1234027-9706027?ie=UTF8&s=books&qid=1173103043&sr=8-2 ''Guy Debord and the Situationist International: Texts and Documents''], Tom McDonough ed. "Situationist Space," Tom McDonough
 +
**'Architecture and Play,' by Libero Andreotti, p.213-240
 +
**'Situationist Space,' by Tom McDonough, p. 241-265
  
 
== Class 3 (3/26/2007) ==
 
== Class 3 (3/26/2007) ==
Line 110: Line 113:
 
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)
 
** GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)
  
* Play/critique SSUGs (20-25 mins each)
+
* Presentation of Urban Site Analysis
Guest: Amit
+
  
* Discussion of  GAME 2-3: SSUG --> BIG (big urban game)
 
  
 
'''Assignments'''
 
'''Assignments'''
<pre>
 
  
GAME 2-3: SSUG --> BIG (big urban game)
+
* ''GAME 2: BUG'' (big urban game)
  
ONE BIG GAME
+
* Create a game by distilling the Urban Site Analysis into a gamespace
 +
** design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements
 +
* Prototype
 +
** outline the gameplay using symbolic pieces for players and for key urban elements used in the game
 +
** to the greatest extent possible, test the gameplay out on the gameboard
 +
* prepare a basic Design Brief for the incomplete game for presentation
 +
** take a look at Tom Sloper's template [http://www.gamedev.net/reference/articles/article243.asp here] for a general basis.
  
1. Choose one game in the class to develop further?
 
2. Begin to concept out a new big game as a class?
 
  
SEVERAL BIG GAMES
+
* '''Gabe Lloyd'''
 +
**[http://diametrik.net/BUG/assignments/gabe/NEW_URBAN_GAME.doc '''New Urban Game - Draft'''] (word format)
  
1. Continue to refine individual SSUGs into BUGs
 
2. Being to concept out new big games in individual groups
 
 
Play/develop game in the real space of the city"
 
</pre>
 
  
 
'''Resources'''
 
'''Resources'''
 +
 +
*On-line listings and resources (as collected in our wiki's Readings and Resources section)
 +
**[http://uberthings.com/teaching/bug/index.php?title=Readings_and_Resources Link]
 +
 +
*[http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=pd_bbs_sr_1/105-1234027-9706027?ie=UTF8&s=books&qid=1174890169&sr=8-1 ''Rules of Play''], Katie Salen and Eric Zimmerman
 +
**(if you haven't already read this ...) ''Ironclad'' (p. 286-297), commissioned game by Frank Lantz
 +
 +
*''General Suggested Reading/Reference:''
 +
**Unit 1: Core Concepts, pp.28-105
 +
**Unit 2: Rules, pp.116-285
 +
**Unit 3: Play, pp.298-487
 +
*[http://www.amazon.com/Game-Design-Reader-Rules-Anthology/dp/0262195364/ref=pd_sim_b_3/105-1234027-9706027?ie=UTF8&qid=1173041907&sr=8-1 ''The Game Design Reader: A Rules of Play Anthology''], Salen and Zimmerman, eds.
 +
**''Tools for Creating Dramatic Game Dynamics'' (pp.438-459), Marc Leblanc
 +
**''Game Design as Narrative Architecture'' (pp.670-689), Henry Jenkins
  
 
== Class 4 (4/2/2007) ==
 
== Class 4 (4/2/2007) ==
Line 148: Line 162:
 
== Class 5 (4/9/2007) ==
 
== Class 5 (4/9/2007) ==
 
'''In class'''
 
'''In class'''
*Guest presentation: Carlos Gomez de Llarrenna
+
*Guest presentation: [http://www.med44.com Carlos Gomez de Llarenna], architect, new media artist, and co-creator of [http://http://noderunner.omnistep.com/ ''Node-Runner''], a BUG based around open wifi networks in the city.
* Guest presentation: Come Out and Play kids
+
 
+
 
* Play/critique/evaluate BUGs
 
* Play/critique/evaluate BUGs
  
Line 159: Line 171:
 
== Class 6 (4/16/2007) ==
 
== Class 6 (4/16/2007) ==
 
'''In class'''
 
'''In class'''
* Guest presentation: Midnight Madness crew
+
* Guest presentation: Mat Laibowitz from [http://www.midnight-madness.org/ Midnight Madness New York].
  
 
'''Assignments'''
 
'''Assignments'''
 
* Continue to design / develop / playtest / refine BUG
 
* Continue to design / develop / playtest / refine BUG
** final review will be played by members of Columbia GSAPP community, not by BUG class students
+
* Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?
  
 
'''Resources'''
 
'''Resources'''
  
== Final Review (TBD) ==
+
== Final Review (5/9/07) ==
 +
 
 +
*'''Kay Cheng, Angie Huh, Tony Tolentino'''
 +
**[http://diametrik.net/BUG/assignments/kat/BUG_FINAL.pdf 'Central Park A-Z']
 +
 
 +
 
 +
*'''Gabe Lloyd'''
 +
**[http://diametrik.net/BUG/assignments/gabe/GEMDAS_play.pdf 'GEMDAS + Urban Katamari: Where is Brian Dunlop?']

Latest revision as of 21:05, 17 May 2007

Class 1 (3/5/2007)

In class

  • Introduction
    • workshop format: syllabus overview
    • info-sharing and communication tools: wiki, listserv, del.icio.us
  • Why BUGs?
  • Presentation of BUG case studies
    • Big Urban Game, PacManhattan, Conqwest, Superstar Tokyo, Mogi-Mogi, Cruel 2 B Kind, Identity, Uncle Roy All Around You
    • game context (what occasion, what location)
    • gameplay (rules, who played, objective)
    • implementation (technology, infrastructure, additional components)


Assignments

1. GAME 1: NROG (New Rules, Old Games)

Ghettopoly.jpg

  • Quick one-page analysis of the existing game vis-a-vis its
    • Rules - What are the rules? What components (game board, pieces) are used?
    • Gameplay - How do you play it? What are you supposed to do? What types of strategies, offensive/defensive/etc., are developed?
    • Experience - What do you feel playing it? Does it encourage conflict/tension? Or cooperation? Why is the game fun (or not)? What are key dramatic, pivotal moments in the game?
  • Create a new game based on the existing game
    • How are the above criteria altered after your intervention?
  • Prepare a short presentation that includes
    • your analyses of the new game you've created
    • a concise, one-page documentation of your NROG (see examples)
    • be prepared to play the game in the following class (we'll set aside 20 minutes for presentation and play).



Resources

  • Rules of Play, Katie Salen and Eric Zimmerman
    • Ironclad (p. 286-297), commissioned game by Frank Lantz
    • Chapter 9: The Magic Circle, p.93-99
  • General Suggested Reading/Reference:
    • Unit 1: Core Concepts, pp.28-105
    • Unit 2: Rules, pp.116-285
    • Unit 3: Play, pp.298-487
  • New Rules for Classic Games, R. Wayne Schmittberger
    • Chess remixes, p.185
    • Go remixes, p.58
    • Scrabble remixes, p.87
    • Chinese Checkers remixes, p.8
    • Risk remixes, p.48

Class 2 (3/19/2007)

In class

  • Recap of Class 1
  • Play / critique NROGs
  • Discussion of Urban Site Analysis
  • Discussion of GAME 2: SSUG (small somewhat urban game)


Assignments

URBAN ANALYSIS

Situationists nakedcity.jpg

  • Each group will pick a urban feature of New York to analyze
  • Scale of the 'site' can vary: a particular block, blocks, landmark, neighborhood, street, one borough, all five boroughs, etc.
  • Focus on a set of salient data points of your site, for example:
    • S (block): location of mailboxes or phone booths, pedestrian behavior, traffic patterns
    • M (neighborhood): arrangement of streets, deployment of bldg numbers, building heights
    • L (Manhattan): locations of Starbucks, a particular subway line, real estate values, zoning patterns
    • XL (metropolitan New York): MTA subway routes, interborough traffic patterns, borough/ethnic identities, zip codes
  • Record/map/examine the the data you find: How does the urban infrastructure influence behavior around the site? What dynamic systems (rules, forces, and movement patterns) are at work? How is your site physically defined?
  • Diagram and record this information into a single drawing or physical model
    • documentation should be abstract and diagrammatic
    • this will be presented in class 3


Resources

  • The Good Life, roundtable discussions
    • 'The Fun City,' p.49
    • 'The Connected City,' p.65

Class 3 (3/26/2007)

In class

  • Technology / media survey presentation
    • tools, the state of the art
    • techniques
    • GPS, ubiquitous computing, mobile tech, open mapping protocols (google/yahoo maps)
  • Presentation of Urban Site Analysis


Assignments

  • GAME 2: BUG (big urban game)
  • Create a game by distilling the Urban Site Analysis into a gamespace
    • design a game around what you have examined during your site analysis, using scale, data points, dynamic systems as gameplay elements
  • Prototype
    • outline the gameplay using symbolic pieces for players and for key urban elements used in the game
    • to the greatest extent possible, test the gameplay out on the gameboard
  • prepare a basic Design Brief for the incomplete game for presentation
    • take a look at Tom Sloper's template here for a general basis.



Resources

  • On-line listings and resources (as collected in our wiki's Readings and Resources section)
  • Rules of Play, Katie Salen and Eric Zimmerman
    • (if you haven't already read this ...) Ironclad (p. 286-297), commissioned game by Frank Lantz
  • General Suggested Reading/Reference:
    • Unit 1: Core Concepts, pp.28-105
    • Unit 2: Rules, pp.116-285
    • Unit 3: Play, pp.298-487
  • The Game Design Reader: A Rules of Play Anthology, Salen and Zimmerman, eds.
    • Tools for Creating Dramatic Game Dynamics (pp.438-459), Marc Leblanc
    • Game Design as Narrative Architecture (pp.670-689), Henry Jenkins

Class 4 (4/2/2007)

In class

  • Guest presentation: Frank Lantz

"Play/critique/evaluate BUGs

Assignments

  • Continue to design / develop / playtest / refine BUG

Resources

Class 5 (4/9/2007)

In class

  • Guest presentation: Carlos Gomez de Llarenna, architect, new media artist, and co-creator of Node-Runner, a BUG based around open wifi networks in the city.
  • Play/critique/evaluate BUGs

Assignments

  • Continue to design / develop / playtest / refine BUG

Resources

Class 6 (4/16/2007)

In class

Assignments

  • Continue to design / develop / playtest / refine BUG
  • Discuss Final Review: present or play BUGs? Played by class, or members of GSAPP?

Resources

Final Review (5/9/07)