Month: October 2006

Mapping your travels with subway logos

Got at!

Shinkansen!I love this. Using logos of all the subway systems you’ve ever ridden is a wonderfully whimsical expression of creating a community around a shared experience. Tell me you don’t want to go to the site right now and click on everything. Now if only I could add the cute little Shinkansen logo…

Fixing the @#$!! RMagick.bundle: [BUG] Bus Error

After upgrading gems on my Macbook Pro a few months ago, I started getting this horrible error whenever I tried to get to my application’s console in Rails.

The-Me:~/Sites/socialight michael$ script/console
Loading development environment.
/usr/local/lib/ruby/gems/1.8/gems/rmagick-1.14.1/lib/RMagick.bundle: [BUG] Bus Error
ruby 1.8.4 (2005-12-24) [i686-darwin8.6.1]

Abort trap

I tried everything. Reinstalling Ruby, Rails and the RMagick gem. Downloading new versions of ImageMagick and GraphicsMagick as discussed here. I threw DarwinPorts, fink, HiveLogic and even resorted to reading installation instructions, all to no avail. script/console seemed destined to be something I used on other machines, something I watched others caress lovingly. *sigh*

Then, one day, after half an hour of my usual round of aimless download and reinstallation of ImageMagick and GraphicsMagick, I finally got it. I randomly started reading the non-OS X install instructions for RMagick which pointed out that by adding the “–with-graphics-magick” option to ./configure, it forces RMagick to use GraphicsMagick instead of ImageMagick. Voila! It’s all working. Yippee!

::: Mobile Game Contest 2006 :::

Some exciting news about mobile games from

“FlashLite is fast developing into one of the most exciting new tools for mobile development, and the large pool of talented flash developers world wide promises to make it extremely successful. However, for most mobile professionals, J2ME is still the preferred choice. is open to the best of both worlds, and has decided to honor J2ME developers with an new category dedicated entirely to J2ME, with its own dedicated prizes.”

Awesome! Great to see that although the Flash Lite community is still gung-ho for their platform, they’re also making some concessions towards what people actually use to play games. Good stuff.